Tale of Woe plot



WALKTHROUGH - CHAPTER 13

TABLE OF CONTENTS
PLOT LINKS
Step 1 -

A new chapter of the comic is released. Gilly explores the abandoned-looking house behind her. To start, click on the area below to visit Meepit Oaks



Inside the room, click on the bent lamppost to remove it.

Meepit Oaks Sanitorium for the Psychologically Fragile

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Meepit Oaks Sanitorium for the Psychologically Fragile

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You pull on the lamp until the last rusted bolt breaks free of the floor.







Click on "Continue" to continue. (Yes, you have to.)

Step 2

Back in the same room, this time, click on the paper on the desk to retrieve a page of someone's Journal.



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Gilly

Hm, what's this? Some kind of journal page. How convenient! Perhaps I should read it.







Visit your Quest Items Inventory. Click on the Journal to read it.

Quest Inventory

Here are all the items you've come across in your questing.




The journal page reads...

Lucy's journal, 11th day of Storing:

Good news, these last few days! On the evening of the eighth, we received a knock on our door. We opened it to find one Dr. Edward Alexander, sent from Neopia Central, to aid us. He gave his regrets that no more assistance could be sent, but he has done us wonders.

In the days before he arrived, the inmates became even more violent and aggressive than usual. Miles suffered several cuts when a mad Skeith managed to claw his arm, and I myself had been bruised several times when one inmate or another managed to break free of his restraints and knock me aside. Thankfully, Dr. Valus and Miles managed to restrain the inmates each time.

Nonetheless, we were on the edge of exhaustion when Dr. Alexander arrived. He brought with him an elixir, so he called it, that had been recently developed and would help to calm our inmates. It worked like a miracle; we mixed it with the inmates' food, and within a day, they had all become subdued and peaceable. We have spent the last two days resting as much as possible, to restore our energies, now that the inmates do not take so much of our energy to manage.

Dr. Alexander is a remarkable man. Handsome, and with the most striking yellow eyes. He is every bit as charming as Dr. Valus; even more so, I suppose, for he has not spent the last eleven days wearing himself out. I find myself drawn to him, and I think Dr. Valus may be getting a little bit jealous.

This morning, in fact, Dr. Alexander told me that he was very impressed with how I had held up during this crisis, and said that most nurses he knew would never have been able to hold out so long. He presented me with a beautiful violet flower that seems to glow even when not in sunlight, and is positively radiant when it is so illuminated. I don't know where he found it, but he assures me that it is a magic flower and will never need water or sunlight in order to thrive. I suspect it is a bit of poetic license on his part, but I cannot say that I mind.

Despite Dr. Alexander's presence having saved us from disaster, we certainly cannot continue on with only four staff -- and who knows how long Dr. Alexander will be able to stay? Soon we must find new orderlies and nurses to replace our missing staff, who are clearly not returning.





Step 3

Click on the doors in the room to explore around the house.



Most of the doors in the corridors lead to nowhere.

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Gilly

Wait a second... wasn't I just here?





Keep exploring until you find this room:



Click on the zombies to fend them off with your trusty Lamp.

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You bludgeon the zombies with the lamp, forcing them to flee!

Gilly

Thanks for the idea, Bruno!







Back in the room, Click on the pocket of the Skeleton to find a key. Also pick up the Journal on the floor.



Meepit Oaks Sanitorium for the Psychologically Fragile

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You find a small, shiny key in the pocket.







Step 4

Head out the door on either side of the room. Continue exploring until you arrive here:



Click on the pocket of the Skeleton of Miles to retrieve another key.

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You find an old, rusty key in the pocket.







His larger pocket also contain another Journal Page.



Click on the note on the closet.It's a note left by Miles to Dr Valus.



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The note reads:

"Dr. Valus - I put a lock on the supply cabinet like you asked, so that Dr. Kirkbride will stop stealing gardening supplies. I've got the key. Let me know if you need it.

- Miles"








Now open the lock to the closet.



Meepit Oaks Sanitorium for the Psychologically Fragile

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You unlock the closet door with the shiny key!







Take out the shovel, you need it.



Meepit Oaks Sanitorium for the Psychologically Fragile

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You take the shovel from inside the closet.







Head out of the room through the back door. We are done with this room.



Step 5

Find the Zomutt. Pick up the Journal on the floor and read it.



Now go to the Backyard. Click on the pile of leaf near the back tree to dig up a bone. You cannot dig if you didn't read Journal Page 1!



Meepit Oaks Sanitorium for the Psychologically Fragile

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You dig a hole with the shovel. There seems to be something in the hole.







Go back to the backyard. Click on the bone to retrieve it.

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You dig up a tasty-looking bone from the hole.







Step 6

Go back into the house and find the Zomutt. Click on it to feed it the bone you just found.



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Gilly

Here, boy! Chew on the nice tasty bone!












Step 7

While it's distracted, head through the gate.



You arrive at the cells where the inmates stayed. Click on the first door to your right. You will arrive at a blood-stained door with a journal page.
If this door does not have a journal page keep looking until you find a door that does. It might take a while.



Pick up the last journal through the crack of the door, then unlock the door.



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The rusty key works in the lock, opening the cell door.







Step 8 - To be Continued

That's all for this step :) You can go back to your Quest Items Inventory to read the journals in sequence.

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