| New Game Challenges |
| Release Date |
AAA
 |
Abigail
 |
Lulu
 |
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| July 13th |
Score 300,000+ points on
Kookia
Prize:

Kookith Mobile
Click for preview
|
Score 20,000+ points on
Kookia
Prize:

Kookia Playset
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Score 75,000+ points on
Kookia
Prize:

Kookith Necklace
Click for preview
|
Kookia
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 18
|
Game Codes:
No known codes for this game.
Tips and game play:
- You must play on hard to beat AAA.
- You need to collect three Kookiths to unlock the bonus round. Once you've unlocked it, ignore them unless they're easy to collect.
- You will earn more points for each Kookith collected if you collect them in "chains". Try to position your mouse in front of a chain to grab them in a row quickly. If you wait a second before collecting the first group of Kookiths, you can string the second group on to the same chain for more points.
- When the meter fills up, you can press the space bar to slow down the Kookiths. This also works in the bonus rounds.
- The Kookiths appear in the same order each time for a scene, but the scenes are random.
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| May 13th |
Score 9,000+ points on
Hannah and the Wardrobe of Adventure
Prize:

Hannahs Red Undershirt
Click to preview
|
Score 350+ points on
Hannah and the Wardrobe of Adventure
Prize:

Hannahs Chest of Clothes
(neohome item) |
Score 500+ points on
Hannah and the Wardrobe of Adventure
Prize:

Hannahs Dressing Room Background
Click to preview
|
Hannah and the Wardrobe of Adventure
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 17
|
Game Codes:
No known codes for this game.
Tips and game play:
- For the clothing combinations, check out our Hannah Guide.
- To beat AAA's score, you must clear every block in the bonus rounds, so take your time!
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|
| April 29 to May 13th 2010 (12 days) |
Score 37,000+ points on
Ugga Drop
Prize:

Tyrannian Cliffs Background
Click to preview
|
Score 22,000+ points on
Ugga Drop
Prize:
 Conquering Heights
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Score 27,000+ points on
Ugga Drop
Prize:

Partially Open Parachute
Click to preview
|
Ugga Drop
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 16
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Game Codes:
No known codes for this game.
Tips and game play:
- Try not to drop before the "Go!" message, you will lose points. Press spacebar as early as you can after the countdown.
- Make sure none of your enemies bump into you, this will slow you down. Instead of letting them bump into you, bump into them.
- Try and get 1st place every time, just completing the game isn't enough.
- Try and collect as many tokens as you can for the upgrades.
- If you land in the mud, you are out for that round and lose a life. Land on the platform instead.
- You can usually open your parachute once your character reaches the lowest ledge (with the rope ladder).
- There are 20 rounds to this game, you get 2,000 points each time you come in first, 1,000 points for second. Max score for the game is 40,000 points.
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| April 22 to 29 2010 (7 days) |
Score 850+ points on
Island Chef Academy
Prize:
 Magical Island Recipes
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Score 300+ points on
Island Chef Academy
Prize:
 Colourful Veggies in a Bowl
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Score 400+ points on
Island Chef Academy
Prize:

Island Chef Academy Counter
Click to preview
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Island Chef Academy
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 15
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Game Codes:
No known codes for this game.
Tips and game play:
- You don't have to wait for an order before you cut up your ingredients. Try to have all the choices cut up and ready when they're ordered.
- Each order will have a coloured glow, try to get all the dishes for that order finished at the same time. (None of the plates in the order will be served until they're all ready.)
- Put both plates of the same colour on the counter, then grab the pepper and hover over both plates. Hovering is enough, you do not have to drag and drop. Once a plate is spiced, you will see it turn red.
- At the higher levels you get dishes that need two ingredients. Put one of the two in the pan already so that all your pans need only one ingredient. The pans wont start cooking until both ingredients are in there.
- Look carefully at the times next to the pans. Start with the pan with the highest number of seconds to cook. Wait before adding the ingredient to the other pan of that colour until the first pan has counted down to about the same number of seconds left as your second pan. That way both pans will be done at the same time.
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|
| April 15 to 22, 2010 (7 days) |
Score 7,000+ points on
Sorcerers' Skirmish
Prize:

Sorcerers Skirmish Fire Wizard Hat
Click to preview
|
Score 5,000+ points on
Sorcerers' Skirmish
Prize:
 Sorcerers Skirmish Home Version
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Score 5,750+ points on
Sorcerers' Skirmish
Prize:

Sorcerers Skirmish Air Wizard Staff
Click to preview
|
Sorcerers' Skirmish
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 14
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Game Codes:
No known codes for this game.
Tips and game play:
- Play on easy mode, the points are the same no matter what.
- There are only 3 rounds so you HAVE to destroy EVERY single of your opponents pieces to have enough points. You get 2350 for defeating all the enemies per round, 2350 * 3 rounds = 7050.
- If you can manage to beat the round in less then 30 turns you get bonus points as well.
- The white Xweetoks are the only pieces that can take out the fire Scorchios, so make sure you have at least one of those left or you will not be able to take out all the opponents and get all the points.
- Sometimes there are powerups on the board. Red gives you 1 attack, Blue gives you 1 defense, Green gives you 1 speed. You have to go to the spot they are on to get them on that character, once you pick it up, it will be gone. You can only have 1 buff on you at a time. If you pick up a 2nd one, it will replace the 1st buff. Once the character has been used, the buff will go away.
- Take it slow and think your moves out, theres no time limit, and you will have more luck getting the 7050 for defeating all enemies, rather then trying to do it 30 turns or less.
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|
| April 8 2010 - April 15 2010 (7 days) |
Score 700,000+ points on
Nova Defender
Prize:

Shiny Nova Mobile
Click to preview
|
Score 50,000+ points on
Nova Defender
Prize:
 Nova Cookie
|
Score 70,000+ points on
Nova Defender
Prize:

Shooting Novas
Click to preview
|
Nova Defender
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 13
|
Game Codes:
No known codes for this game.
Tips and game play:
- Play on hard mode; you'll never get enough points on the easier modes.
- Don't forget to double-click to use your shield when your green status bar is full.
- Collect the gems, there's a bonus for collecting a string of consecutive gems.
- For your powerups, choose 3-way shot first, then 2-way wide shot and cannon shot.
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|
| January 21 2010 to April 8 2010 (77 days) |
Score 45,000+ points on
Jumpin' Gem Heist
Prize:

Sandan Hat
Click to preview
|
Score 20,000+ points on
Jumpin' Gem Heist
Prize:
 Paint Your Own Sandan Set
|
Score 25,000+ points on
Jumpin' Gem Heist
Prize:

Jumpin Gem Heist Background
Click to preview
|
Jumpin' Gem Heist
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 12
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Game Codes:
No known codes for this game.
Tips and game play:
- You're not likely to hit every basket, so focus on the ones with more and better gems.
- It's also easier to collect the gems in baskets without rocks.
- You have to catch the stone you threw at the basket, or you lose a life. If you're full up on lives and catch an extra stone, you get about 750 bonus points, worth more than any of the single gems. (Worth 1,000 points in the early levels?)
- If you catch a series of five gems without dropping any, you get a combo bonus.
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| Dec 22 2009 to Jan 21 2010 (31 days) |
Score 300,000+ points on
Nova Battle
Prize:
 Nova Toilet (neohome item)
|
Score 40,000+ points on
Nova Battle
Prize:
 Star Light Hair Gel
|
Score 75,000+ points on
Nova Battle
Prize:

Twinkling Nova String Lights
Click to preview
|
Nova Battle
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 11
|
Game Codes:
No known codes for this game.
Tips and game play:
- Play the game on normal mode
- In powerups, first buy the triple shot, then the double shot, then the backshot (when possible), then the cannonbll shot and then the other ones
- You can activate your shield once the green shield bar is full by double clicking. When your shield is activated you can crash into enemies to kill them.
- In the latter levels, you will need to use a Hypershot (which you can buy after each level), it will also erase all enemy shots aimed at you
- Get the pink triangular shapes gems if they appear, they will unleash many shot killing pretty much all enemies
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|
| Dec 3 to 22 2009 (19 days) |
Score 25000+ points on
Dueling Decks
Prize:

Dueling Decks Mynci Wrist Wrap
Click to preview
|
Score 3000+ points on
Dueling Decks
Prize:
 Dueling Decks Box of Cards
|
Score 5000+ points on
Dueling Decks
Prize:

Dueling Decks Background
Click to preview
|
Dueling Decks
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 10
|
Game Codes:
No known codes for this game.
Tips and game play:
- Maximum values for Courage: 16, Charisma: 15, Intelligence: 162
- Don't forget that you have a wildcard available!
- If you win too many in a row, your game will be over too fast. Try extending your game by allowing Zenco to win some rounds.
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|
| Nov 3 2009 to Dec 3 2009 (30 days) |
Score 99000+ points on
Spellseeker
Prize:

Magic Ball Table
Click to preview
|
Score 20000+ points on
Spellseeker
Prize:

Magic Cake |
Score 40000+ points on
Spellseeker
Prize:

Spellseeker Fireworks
Click to preview
|
Spellseeker
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 9
|
Game Codes:
No known codes for this game.
Tips and game play:
- You can choose which set of blocks to play with, use numbers, letters or symbols, whichever works best for you. Most people are finding it easiest to score well with numbers.
- When using numbers, you must form chains that increase or decrease by the amount listed above the board. You start with 1, so a sample chain could be 3-2-1-2-1-2-3-2-3.
- When using letters, you must spell words.
- When using symbols, you form chains by clicking on adjacent tiles that have matching symbols.
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|
| Oct 1 2009 to Nov 3 2009 (33 days) |
Score 400+ points on
Extreme Herder 2
Prize:

Balthazar Ears
Click to preview
|
Score 40+ points on
Extreme Herder 2
Prize:

Wibreth Bouncy Toy |
Score 70+ points on
Extreme Herder 2
Prize:

Extreme Herder Petpet String Lights
Click to preview
|
Extreme Herder 2
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 8
|
Game Codes:
No known codes for this game.
Tips:
- Learn to change direction fast and put the petpets in the paddock right away.
- 2X powerup allows you to carry two petpets at once
- Practice, practice, practice!
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|
| Sep 18 2009 to Oct 1 2009 (14 days) |
Score 750+ points on
Extreme Faerie Cloud Racers
Prize:

Cloud Garland
Click to preview
|
Extreme Faerie Cloud Racers
Prize:

Pink Mashed Potatoes |
Score 180+ points on
Extreme Faerie Cloud Racers
Prize:

Pink Mountain and Cloud Background
Click to preview
|
Extreme Faerie Cloud Racers
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 7
|
Game Codes:
No known codes for this game.
Tips:
- If you have trouble playing the game while watching the main game screen, try to focus on the small map inset in the lower left corner.
- In this game, the paths disappear after a little while, so you can fly around in circles and wait for the other faeries to crash into each other.
- Collect the powerups if possible.
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|
| Sep 3 2009 to Sep 18 2009 (15 days) |
Score 2000+ points on
Chariot Chase
Prize:

Chariot Chair (neohome item) |
Score 100+ points on
Chariot Chase
Prize:

Alabriss Mirror |
Score 250+ points on
Chariot Chase
Prize:

Chariot Kite
Click to preview
|
Chariot Chase
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 6
|
Game Codes:
No known codes for this game.
Tips:
- You don't get many extra points for playing on Hard, so try playing on Normal.
- Pay attention to avoiding obstacles and other players, don't worry entirely about your speed.
- Grab powerups when possible, they can really make a difference.
- Stay to the outside edge of the track, you're less likely to run into things there.
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| August 20 2009 to Sep 3 2009 (14 days) |
Score 16500+ points on
Attack of the Slorgs II: Slorgs in Space
Prize:

Slorg Hat
Click to preview
|
Score 3500+ points on
Attack of the Slorgs II: Slorgs in Space
Prize:

Slorg Wash |
Score 4000+ points on
Attack of the Slorgs II: Slorgs in Space
Prize:

Slorg Slippers
Click to preview
|
Attack of the Slorgs II: Slorgs in Space
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 5
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Game Codes:
No known codes for this game.
Tips:
- Try to set up chains of Slorg combos. Example: Red Red Purple Purple Green * Green Purple Red. Place a Green at the * and the Purple and Red Slorgs will also be cleared. Each combo cleared at one shot will increase your score multiplier.
- There are six levels to the game, so you may want to go slowly in the lower levels to build your score.
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|
| Aug 5 2009 to Aug 20 2009 (15 days) |
Score 1700+ points on
Darigan Dodgeball
Prize:

Darigan Spike Ball
Click to preview
|
Score 400+ points on
Darigan Dodgeball
Prize:

Rocky Ground
Click to preview
|
Score 650+ points on
Darigan Dodgeball
Prize:

Churning Red Clouds
Click to preview
|
Darigan Dodgeball
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 4
|
Game Codes:
No known codes for this game.
Tips:
- Try to avoid hitting anything with the Kiko as long as possible. Each second is about 100 game points, so for a score of 1700 you'd need about 17 seconds.
- The spike balls always start out heading the same direction. The smallest ball travels down and to the left, the grey ball that's really weird goes down and to the right. The purple ball with blue spikes goes up and to the left, while the large grey goes up and to the right. This may help you plan your first few seconds of the game. Thanks for this tip to millionare_wana_be.
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July 28 to Aug 05 2009 (7 days) |
Score 3500+ points on
Spinacles
Prize:

Starry Night in Neopia
Click to preview
|
Score 250+ points on
Spinacles
Prize:

Sun Ray Picture Frame |
Score 350+ points on
Spinacles
Prize:

Floating Skull Bubble
Click to preview
|
Spinacles
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 3
|
Game Codes:
No known codes for this game.
Tips:
- On the lower levels, try to build your score up before clearing the level. To do this, group bubbles in pairs as much as possible before allowing a third bubble to touch the pair. Try allowing lots of bubbles to accumulate before clearing groups.
- Use the multipliers to your advantage: the first set of three or more bubbles will earn you 1 point each, second set is 2 points each, third set is 3 points each. Try to clear the groups all in a row.
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| July 15 to July 28 2009 (14 days) |
Score 1100+ points on
Legends of Pinball
Prize:

Shiny Meridell Shield
Click to preview
|
Score 250+ points on
Legends of Pinball
Prize:

Anti-Gravity Yoyo |
Score 350+ points on
Legends of Pinball
Prize:

Pinball Paddle Frame
Click to preview
|
Legends of Pinball
NC Game Ticket Design:
New Game NC Challenge Game Ticket - Series 2
|
Game Codes:
Typing the letter "P" will pause the game, type it again to resume. During beta testing the word “pin" would skip a level.
Tips:
- If the ball gets stuck in the well or a similar hole, either shoot another or wait a few seconds.
- If Turmy eats the ball, try clicking on his mouth to set the ball free.
- If your ball is stuck, you can start another and when the first is released from its trap, you'll have two going at once.
- For the earlier levels, you have to hit the characters at the top of the screen a few times to advance to the next level. On the last level, do not hit Jeran or your game will end immediately.
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|
July 08 to July 14 2009 (7 days) |
Score 500+ points on
Dice of Destiny
Prize:

Desert Fan Staff
Click to preview
|
Score 100+ points on
Dice of Destiny
Prize:

Lost Desert Eye Shadow |
Score 200+ points on
Dice of Destiny
Prize:

Lost Desert Treasure Room
Click to preview
|
Dice of Destiny
NC Game Ticket Design:
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Game Codes:
No codes known yet.
Tips:
- Try to eliminate the highest numbers first. If you are left with only a few numbers below 6, try switching to rolling 1 die.
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