The Perilous Catacombs



TABLE OF CONTENTS NEOPETS' LINKS


While your pet and Kell where busy working on the right Melody, Corin tracked the monster underground, to the Neovian Catacombs.
After gathering some more information about the catacombs from Baffington the Kacheek, you, together with Kell and Corbin, make your way into the Neovian underground. You start the puzzle by clicking on the 'The Perilous Catacombs' button at the end of the page.


NAVIGATION
[Inside the catacombs | The Rooms | Curses| Faced Door| Runic Door| Prizes]

The Rooms



There are quite a lot of rooms in the catacombs. In fact, you're starting to wonder why some little know about them, because they are overly crowded. It must have been the public secret of Neopian. Cultists seem to be rather found of it, there are three different kinds of them.

The following beings can be found inside the catacombs:

Doppelganger Skeletons
Evil Cultists Spyders
Friendly Cultists The Ghoul Catchers
Gang of kids Treasure
Gelatinous Non-Cube Lost Tourists
Globilol Zombie Ghost
Huge Dragon Only after being cursed with:
Curse of Meepitude

Meepits
Indifferent Cultists Only after level 28

Faced Door


Solutions to each room
There are several different possibilities on who or what waits behind the doors. You cannot see what is behind, unless you are curses (or blessed) with the gift of foresight, which will allow you to see this. The following table can help you make a decision which action to take. Even then, there are several curses that can affect your outcome, cursing you even when you've chosen the right answer.


A chorus of ordinary-sounding voices are singing an old camping song in the next room. How charmingly normal, right? They sound sort of hoarse, though. Maybe really hoarse.
Who? Correct Action
Zombie Ghosts Stomp your feet emphatically.
Lost Tourists Burst through the door violently.



A cool, faintly cinnamon scent wafts toward your nose. You look down to find purplish slime oozing out from under the door. Oh, darn. Those were new shoes, too.
Who? Correct Action
Spyders Pull on a pair of gloves and open the door.
Gelatinous Non-Cube Pull on a pair of gloves and open the door.
Doppelganger Burst through the door violently.


A faint whisper rustles behind the door, though you can't quite make out what's being said. It almost sounds like they're rhyming in couplets, but that would be absurd. As you step closer and put your ear to the door, the whispering stops.
Who? Correct Action
Evil Cultists Burst through the door violently.
Friendly Cultists Say hello in friendly voice.


A sound emerges from beyond the door that you can only describe as glorping. Glorp! Gloorrrrrp! Whatever's lurking in there smells a bit like cinnamon.
Who? Correct Action
Gelatinous Non-Cube Stomp your feet emphatically.


All you hear past the door is silence. It's a deep, velvety hush that crushes all hope of escape or seeing a better tomorrow. It is the sound that comes after the last bell in the universe tolls its last peal - wait, wrong script. This is just an ordinary silence.
Who? Correct Action
Evil Cultists Knock on the door politely.
Friendly Cultists Knock on the door politely.
Globilol Stomp your feet emphatically.
Indifferent Cultists Stomp your feet emphatically
Spyders Stomp your feet emphatically.
Treasure All three options work.
Zombie Ghost Burst through the door violently
The exit All three options work.


An unearthly moan ripples through the door, echoing around the room. A chill runs down your spine and you have to resist the urge to flee for your life. You have a monster to catch. You're a hero and stuff.
Who? Correct Action
Zombie Ghost Knock on the door politely.


Behind the door, some rather snarky comments can be heard. Wow, that was a good one. Zing! You stop to listen appreciatively for a moment, before remembering your mission.
Who? Correct Action
Skeletons Burst through the door violently.
Evil Cultists Say hello in a friendly voice.
The Ghoul Catchers Unknown yet
NOT:
Burst through the door violently.


Behind the door, elaborate organ music resonates. Surely there's no trap here. What trap would come with its own sinister theme music?
Who? Correct Action
Gang of kids Stomp your feet emphatically.


Behind the door, you can easily hear an argument. You're not sure what they're arguing about, but there's some pretty creative name-calling. You write down a few of the better insults, in case you want to use them sometime.
Who? Correct Action
Evil Cultists Take sides in the argument.
Skeletons Take sides in the argument.
The Ghoul Catchers Offer your services as a mediator .
Lost Tourists Offer your services as a mediator .


Behind this door you hear loud chanting. The chanters are quite enthusiastic, though one is particularly bad at rhythm and keeps joining in late.
Who? Correct Action
The Ghoul Catchers Hum along with the cheery tune.
Evil Cultists Hum along with the cheery tune.
Doppelganger Hum along with the cheery tune.
Friendly Cultists Knock on the door politely.


High, wordless screaming echoes through the door. You can't tell if whatever's doing it is terrified, furious, or really excited by the latest Usuki Doll release. Chilling.
Who? Correct Action
Globilol Burst through the door violently.
Gang of kids Burst through the door violently.
Gelatinous Non-Cube Burst through the door violently.


Huge snores can be heard behind this door. Surely whatever is making them must be very, very large. Probably you don't want to disturb its slumber.
Who? Correct Action
Indifferent Cultists Slip in all quiet and sneaky-like.
Globilol Slip in all quiet and sneaky-like.


Someone, or something, is playing wild banjo music on the other side of the door. You recognise the melody. They're pretty good, actually.
Who? Correct Action
Doppelganger BANJO DUEL!
Indifferent Cultists Hum along with the cheery tune.


Something monstrous just let out a roar in the next room. That's a good sign, right? Maybe you're getting the hang of this monster hunting thing. Corbin will be so impressed if you catch the monster.
Who? Correct Action
Huge Dragon Muster your courage and step inside.


The door is glowing. That can't be healthy. Maybe your eyes are playing tricks on you?
Who? Correct Action
The Ghoul Catchers Slip in all quiet and sneaky-like.
Gelatinous Non-Cube Slip in all quiet and sneaky-like.


The door is warm to the touch. Whatever is behind it has somehow heated the door to the temperature of muffins right from the oven. Ooh, muffins. What were we saying?
Who? Correct Action
Huge Dragon Tell the door to chill out, seriously .


The growls that you can hear through the door sound rather threatening, actually. Whatever's behind this door isn't likely to be friendly if it's already growling and hasn't even met you yet.
Who? Correct Action
Globilol Offer your services as a mediator.
Huge Dragon Offer your services as a mediator.


Voices emanate from behind the door. They seem to be having a pleasant conversation about the price of luggage in Altador... or is it the weather on Kreludor? It's hard to hear through a thick door.
Who? Correct Action
Friendly Cultists Throw the door open boisterously.
Skeletons Throw the door open boisterously.
Gang of kids Throw the door open boisterously.
Lost Tourists Throw the door open boisterously.
Indifferent Cultists Burst through the door violently


You hear a skittering sound, like thousands of tiny bug legs crawling over every inch of the next room. Of course, it could be something nice in there. What noise do animated lollypops make?
Who? Correct Action
Spyders Burst through the door violently.