Altador Plot

WALKTHROUGH - Constellation 12 - The Hunter

For your last constellation, we're going to begin at the Observatory. Click the Return to the Hall of Heroes button and you will be looking down into the Hall of Heroes. Click on one of the three dots you see on the floor.

When you click on one of the dots you will see:

There seems to be a strange pattern of dots on the floor of the Hall
of Heroes...

:O A clue already? Lets check with Finneus.

The archivist says, "Ah, the last constellation! Go and find it, I suppose. We
may as well get this over with."

Don't go getting your hopes up, though. There are only three stars, surely that's not enough to make a constellation. Let's look for the rest of the constellation.

Perhaps the janitor will know where to begin searching?

The janitor says, "I saw you almost fall out of the observatory!
That reminds me, I've been thinking about closing the ceiling again. Our
heating costs have gone way up, now that we have all this extra air to keep
warm. We keep our boilers in the basement, y'see. I keep having to go
down there and adjust the settings. It's a real pain and MAKES ME ANGRY!" He
coughs. "Sorry. Been taking some medication to keep me calm. Anyway, if you want
to go down to the basement and take a look, just let me know."

Well thank you Mr. Janitor, we would like to look around in the basement. Click the Visit the Basement button.

The basement of the Hall of Heroes is full of mysterious machinery.

Hmm, doesn't seem to be anything of interest here. Let's see if Finneus has any idea what we should be looking for.

The archivist says, "Wait, I'm sorry, did you say there were only three
stars you found in the clue? Well no wonder you can't find that constellation...
three stars isn't enough for a constellation!" he scoffs. "You'll have to go
find the other half of the constellation, I suppose. Hm, it probably isn't
in the same place as the first half. That would be too easy."

Let's see if we can find any clues in the Perfectly Flat Rock Quarry. Click on the flat rock.

One of the quarry workers blocks you as you try to step into the quarry. "Hey,
you can't come in here! This quarry's for official business only!"

The other quarry worker nudges him. "I think they want one of the rocks," he says.
"Couldn't hurt, could it? Just a rock, not like we don't have a million of 'em
here anyway."

The first quarry worker grumps. "Fine, you can have a rock. But it'll
cost ya -- 50 neopoints!"

Click Buy a Rock for 50NPs (you don't really buy it).

The quarry worker takes the 50 neopoints and hands you the rock. "Well, there
you go. Don't know what you'd want a perfectly flat three-inch rock for, but..."
He shrugs, which is a neat trick, considering JubJubs have no shoulders.

Return to the janitor, and then go into the basement. The gears are now clickable. Click one of them to shove your rock in it.

Go back to the janitor and click the button on the wall to close the ceiling.

The ceiling starts grinding closed...

Interesting... return to the basement and take back your rock. This rock seems helpful, lets get some more. Go back to the Perfectly Flat Rock Quarry.

Click the ground behind the Jubjub to throw your rock as a distraction.

The quarry workers turn around at the noise of a rock being thrown into the
quarry. "Hey, what was that?" one of them says, peering around curiously.

Quick, while they're distracted, find a rock. This one looks good.

The quarry workers turn back around. "Oh well, I guess it was nothing.
Say, it sure does seem like there's fewer rocks in here than there used to be."

Click on the rock that you threw behind the Green Jubjub to get it back. Now you've got two rocks, neat.

Go to the Herbalism Club to check up on the grumpy Quiggle.

"*sigh* No one ever wants to join my club. It's useless!"
The Quiggle sniffles a little, despairing over his situation. "This Herbalism
Club was a terrible idea. No one wants to learn about plants or flowers! Maybe
I should have stayed in the circus."

Inquire about the circus.

The Quiggle's eyes brighten up as you ask about the circus. "Why, yes! I used to
be the greatest juggler Altador had ever known. But after that incident with the
Bearog on the tightrope..." He shudders. "So I had to branch out, find something
new to occupy my time. Starting all these clubs seemed like a great idea, but
now..." He looks around, wistfully. "Oh, the glory days of juggling..." He
glances at you out of the corner of his eye...

Ask him to teach you how to juggle.

The Quiggle spends a few hours showing you the basic skill of juggling three
similarly-sized objects. It's an arduous process, filled with hope and despair,
dizzying highs and crushing lows. But eventually, you master the art of keeping
three beanbags in the air, and the Quiggle pats you on the back. "I'm so glad I
was able to pass on this knowledge. Finally, my legacy will continue." He stops
for a second, then scowls at you. "Now GET OUT! I've got to go back to being arrogant."

It would be mighty fun to juggle with the rocks we've got. Unfortunately, there are only two. Head back to the Perfectly Flat Rock Quarry to get a third. Click on one of the Jubjubs.

The quarry workers look at you as you approach. "Bored? Yeah, I guess we are
kinda bored. We've been having the same argument for months. Can't think of
anything new to talk about. I guess that's what can happen when you're surrounded
by square rocks all day. They're not interesting at all."

He perks up as you explain your request. "You want to show us your juggling
skills, eh? Well, it looks like you've only got two rocks there. That's hardly
a challenge to juggle!"

"Unless you're a JubJub," says the other quarry worker.

"Well, yes, obviously," says the first one. "But if you had three rocks to
juggle, now that would be something."

Click the So Give me Another Rock button.

The quarry workers cheer as you demonstrate your juggling ability. "Wow, that's
the most fun I've had at work since I started here!" says one. "You bet," says
the other. "This is quite possibly the greatest day of my entire life." He
sniffles, holding back tears.

Now that you've got three rocks. Return to the janitor and request to go into the basement. You will need to find the three gears that will make your view look the image below. Try doing each gear individually to see which three open up the right side the widest. Jam all three of your rocks into the three gears that open the right side of the ceiling the widest, and you should have this:

Click the dots and you will see:

Now that looks like a constellation! Return to Finneus to make sure you've got it all this time.

The archivist gasps in surprise. "Ah! What a tricky bit of puzzling that
last clue was to find. And not powered by magic at all, but simple physical
mechanics. Well, you'd best be off to find the constellation, then. We have
precious little time."

Head up to your telescope to find the last constellation.

Click here to go to the SunnyNeo Star Mapper

Find the pattern you saw from the ceiling. It will look like this:

When you've got it, click submit! Congratulations! You've just found your last constellation: The Hunter!

Check in with your usual characters:

The janitor shouts, "WHAT?! After all that, I don't even get to see the ceiling
all lit up pretty? NONSENSE!! This is ridiculous! I demand reparations! I demand
satisfaction! Something must be done! ARRRGHH!!" He starts running around in
circles, frothing at the mouth and growling incomprehensibly.

The Astronomy Club members greet you warmly as you enter the room.

The Wocky approaches you. "Well, aside from the whole drama with that nasty Quiggle,
you sure have found a whole lot of new constellations. I just wanted to thank you
again for helping us out and being such a great club member. In fact, right now, I'm
preparing a new paper for the Altadorian Journal of Astronomy, all about how new
constellations can be identified in the heavens. If you don't mind, I'll put your name
on it as co-author, since after all, it's your findings that the paper's based on, so
you really deserve the credit."

The club members gather around you. "Three cheers for you! Hooray!"

The archivist says, "At long, long last, King Altador, the Hunter. You have found a
constellation for each of the twelve Heroes of Altador... and all twelve of the
constellation gems in the ceiling of the Hall of Heroes would be alight, except that
the magical source of their lighting has been shut off."

"However, the Book of Ages has revealed another chapter. I believe that the Book
contains a weak magical power source, which reveals a chapter each time a
constellation is found. I think I failed to sense it before because the other two
enchantments, being so much more powerful, drowned it out. Alas, the magic in the
Book of Ages does not seem to be connected to anything else, so it is of no use to
us in unraveling this mystery."

He sits at his table, shuffles through some papers. "And now we wait. The history-hiding
enchantment is very strong, and will probably take some time to wear off. We should
slowly begin to regain our memories of past history as it decays."

The Book of Ages has a new Chapter!

Don't get excited, we're not done yet. Visit the last page of the Book of Ages and click on the Darkest Faerie's hands.

When you do, you will see this picture:

Return to Finneus, and see what he has to say about this.

The archivist says, "Strange, I'd overlooked that drawing of the Dar--" He hesitates
for a moment, and gathers his composure. "The Betrayer. But you think it means
something, you say? But what?"

He plops into his chair and rests his chin on his hand. "The fire in her hands...
well, it's practically her trademark. And the picture does resemble her statue in the
Hall of Heroes. Except on the statue, the flames are stone, just like the rest of it.
Perhaps there's some way to bring the stone to life? There might be such a spell in the
Archives somewhere, but the cataloguing system doesn't go into detail about specific
spells, just the titles of books."

He shakes his head. "Of course, there are thousands of spellbooks in there... tens
or hundreds of thousands, perhaps. I wouldn't know where to begin to find the proper
spell. Finding the coordinates for the correct room, just searching randomly, would
be... madness of some kind."

To find the spellbook you need the coordinates for the Sleeper constellation (the first one you found). You can get the coordinates by hoevering over the stars. Your coordinates will look something like this:

Star NumberX Coordinate Y Coordinate
1st Star-5499
2nd Star-1469
3rd Star2639
4th Star6639
5th Star10669
6th Star14699

Once you've got your coordinates, enter them into the chart below to get your library coordinates.

Star number X Coordinate Y Coordinate
1st Star
2nd Star
3rd Star
4th Star
5th Star
6th Star
These are your library coordinates. Head over to the Archives and into the Library.

Click the door at the top of the room. Now, check your URL. You will see &arcx=0&arcy=1. &arcx=0 is your X coordinate, and &arcy=1 is your Y coordinate. Change the 0 to the X coordinate you ended up with after all your math. In our example, the 0 would be changed to 15. Now change the 1 to the Y coordinate you got from your math. In our example, we'd change the 1 to a 9. This is the room the Spellbook is in.

The white outlines are the books that are clickable. One of those books is the book you are looking for. So get clicking. When you find the right one, you will get this message:

This spellbook contains 52,143 distinct spells! Which one do you want to cast?

Enter spell 29884. No commas.

Despite the page saying nothing happened after you entered the spell, something in fact did happen! Check the Hall of Heroes and click on the Darkest Faerie statue to see exactly what it was that the spell did.

Click her chest area to put the necklace on her.

You place the necklace around the neck of the Darkest Faerie's statue...

As soon as you do, the flames on her hands flare brightly, beams of light shoot
out from cracks in the stonework, and a few seconds later, the statue explodes
into a pile of rubble!

A loud ringing sound echoes throughout the room, and across all Altador. Everyone
staggers back, looking very dizzy, and puts their hands to their temples.

Then the ringing sound ends. A minute later, Finneus, the Archivist, comes running
inside. "Oh, goodness!" he shouts as he reaches you. "I remember it now--I
remember everything!"

"Indeed you do," intones a deeper, more profound voice. You turn to see King
Altador striding into the room, Jerdana at his side.

Finneus sees them, but he doesn't seem frightened at all. Instead, he rushes over
to Jerdana, and bows before her. "My lady, I'm so, so sorry to have doubted you.
I didn't remember, you see--"

Jerdana chuckles gently. "Of course," she says. "That was the intent of the spell,
was it not?"

Finneus cracks a smile. "Yes, I suppose it was. Um, perhaps we should explain
matters to my friend over here." He glances at you.

Jerdana approaches you.
"You look confused," she says. "Of course, since you knew nothing from before the
spell, you have not remembered anything. So allow me to explain."

King Altador puts a hand on your shoulder. "Let us adjourn to the Council Chamber," he says.

You'll be taken to a page with a lot of text. Read it if you're into the story, if not, just click Return to the Council Chamber.

Congratulations. You've completed the plot! Check out the prizes!


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